Each launches a tiny mock playable wired to the real AET SDK, with the live AET HUD
(top) showing active seconds — it ticks only while you're genuinely engaged and freezes when idle.
Every control reduces to two AET models — continuous (setActive() each
frame) and discrete (markInput() per input). Pinch / joystick / draw behave like
Drag; shake / keypress / scroll like Tap / Swipe.
🧭
Enable motion
This test uses your phone's motion sensor. Tap to allow it, then tilt your phone.
📱 Gyro needs your phone
The gyroscope needs a real device sensor (and HTTPS). Scan this to open the gyro test on your phone: